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Jump Start (Red) (DYN104)

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Jump Start (Red) (DYN104)

Dynasty
Jump Start (Red)
Card Number: DYN104

Action - Attack

Class: Mechanologist

Rarity: Common

If you control a Hyper Driver, Jump Start costs [1 Resource] less to play.
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's Mechanologist, this gains go again.)

Cost: 2
Pitch: 1
Power: 5
Defense: 3

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Jump Start (Red) (DYN104)—
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Dynasty
Jump Start (Red)
Card Number: DYN104

Action - Attack

Class: Mechanologist

Rarity: Common

If you control a Hyper Driver, Jump Start costs [1 Resource] less to play.
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's Mechanologist, this gains go again.)

Cost: 2
Pitch: 1
Power: 5
Defense: 3